Y.O.P. escribió:A mi me gusta mucho una solución que propone el sistema de reglas de NSd20. Los personajes no usan dinero en sí, sino un concepto más abstracto como puede ser "riqueza". Riqueza es una habilidad que funciona como un bono, de manera que cuando quieres comprar algo, tiras contra la dificultad que te aparece en la lista de equipo para cada objeto, y si la superas significa que encuentras lo que quieres y lo compras. Conforme vas haciendo uso de la "riqueza", el bono va disminuyendo, o lo que es lo mismo: Si gastas mucho, te vuelves más pobre. De esa manera se evita el concepto de las moneditas y cierto racanerío respecto al dinero de manos de algunos jugadores.
Del sistema NS20 no he podido encontrar nada, ni en ingles ni en español, para tener referencia detallada. Pero encontre material en ingles del True20. Mi pregunta a aquellos que teneis NS20 o lo conoceis, es; si la parte referente a la riqueza es la misma o en el NS20 esta actualizado y con menos fallos. Para que podais confirmarmelo o indicarme los cambios pondre aqui lo referente a la riqueza del True20.Y.O.P. escribió:
El manual es NSd20 básico, y muy a lo rápido, funciona tal que así:
Todos los personajes comienzan con una riqueza inicial de +6, aunque ésto se puede modificar + o - empleando para ello puntos de personaje.
La tirada de riqueza es igual a 1D20+ el bono de riqueza del personaje, contra la Clase de dificultad que tenga el objeto que quiere comprar. Si el PJ tiene éxito, adquiere el objeto. Si falla la tirada, no puede permitirse ese objeto en ese momento determinado.
Cada vez que se compra un objeto cuya clase de dificultad supere el bono de riqueza del PJ o bien, ésta sea superior a 15, la riqueza del jugador disminuye en atención a una tabla que no pondremos aquí por problemas de espacio.
Para recuperar riqueza, bien puedes hacerlo mediante pruebas de los Oficios que poseas (osea, currando), mediante bonos como recompensas a las aventuras, etc, etc...No es un sistema muy complejo pero me parece curioso.
WEALTH
Heroes have a Wealth score, a trait reflecting their buying power, a
composite of available cash, credit, and income. The Wealth score serves
as the basis for Wealth checks, used to purchase goods and services
Assume a True20 hero owns at least one outfit of normal clothes, if not
several. Other items and equipment are acquired using the character’s
Wealth score.
A hero’s starting Wealth score is +5 plus the hero’s Charisma score. The
Wealthy feat grants a +4 bonus to Wealth.
Wealth Score = 5 + Charisma (+4 per Wealthy feat)
Wealth Score
Over the course of play, the hero’s Wealth score may decrease as the
hero purchases expensive items and increase as the hero gains levels.
A hero’s Wealth score can never fall below +0, but there is no limit to
how high the Wealth score can increase.
Since Wealth is an abstract concept, it’s sometimes difficult to determine
how financially well off a character is. To get a general sense of how
wealthy a hero is, check the Wealth Score table.
Wealth Score
Wealth Score / Financial Condition
+0 Impoverished or in debt
+1 to +4 Struggling
+5 to +10 Middle class
+11 to +15 Affluent
+16 to +20 Wealthy
+21 to +30 Rich
+31 or higher Very rich
Making Purchases
Wealth bonus reflects your buying power. Every item and service has
a cost, which is the Wealth check Difficulty; the higher the cost, the
more expensive the item. To purchase something, make a Wealth check
against the purchase Difficulty. The Narrator sets the Wealth check
Difficulty for any particular purchase.
Sample Wealth Difficulties
Item / Cost
Common household item 4-5
Casual clothing 8
Cell phone 9
Expensive clothing 12-15
Tool kit 13
Plane ticket 14
New computer 22
New car 28
House 30
Mansion 36
The Wealth Check
A Wealth check is a d20 roll plus your current Wealth bonus. Wealth
bonus is fluid; it increases as you gain Wealth and decreases as you
make purchases.
If you succeed on the Wealth check, you purchase the item. If you fail,
you can’t afford the item at this time.
If your current Wealth bonus is equal to or greater than the Difficulty,
you automatically succeed.
If you successfully purchase an item with a purchase Difficulty higher
than your current Wealth bonus, your Wealth bonus decreases by 1
point for every 5 points the purchase Difficulty is higher than your
current Wealth bonus (1 point for 1–5 points higher, 2 points for 6–10
points higher, etc.).
Try Again
You can try again if you fail a Wealth check, but not until the character
has spent an additional number of hours shopping equal to the purchase
Difficulty of the object or service.
Taking 10 and Taking 20
You can take 10 or take 20 when making a Wealth check. Taking 20
requires twenty times longer than normal. (You’re shopping around
for the best price.)
Shopping and Time
Buying less common items generally takes a number of hours equal to
the purchase Difficulty of the item, reflecting the time needed to locate
the item and close the deal. Getting a license or buying a legally restricted
item also increases the time needed to make purchases.
Financial Aid
You can make an aid attempt (Difficulty 10) to help someone else
purchase an item. If the attempt is successful, you provide the purchaser
with a +2 bonus on the Wealth check. If you aid a Wealth check for an
item with a purchase Difficulty higher than your current Wealth bonus,
it decreases as normal.
Losing Wealth
Any time you purchase something with a cost greater than your current
Wealth score or something with a cost of 15 or higher, your Wealth
score decreases. How much the Wealth score is reduced depends on
how expensive the item is. Your Wealth score only goes down if you
successfully buy something. If you attempt to buy something and fail,
your Wealth score is unaffected.
Item Cost / Wealth Score Decrease
15 or higher –1
1–10 points higher than current Wealth score –1
11–15 points higher than current Wealth score –2
16 or more points higher than current Wealth Score –3
Your Wealth score is always reduced by 1 point when you purchase
something with a cost of 15 or higher, regardless of your Wealth score.
This decrease is cumulative with any decrease that comes from your
Wealth score being lower than an item’s cost. For example, if your hero
has a Wealth score of +10 and successfully purchases a noble’s outfit
(cost 16), his Wealth score would be reduced by 1 point for the cost
being 15 or higher and by an additional point for the cost being 1–10
points higher than his Wealth score.
Gaining Wealth
A hero typically gains Wealth when advancing in level, using his
professional skill to earn is, or as a reward for accomplishing some
task or quest.
Professional Skills
Characters use their skills to earn a living. A skill used to earn Wealth is
called a professional skill. The particular skill depends on the character’s
trade or profession. For example, a diplomat or courtier uses Diplomacy
as a professional skill, while a smith or carpenter uses Craft, a con artist
uses Bluff, a minstrel uses Perform, and so forth. Discuss with the
Narrator what skill would be appropriate for your hero’s profession,
which can change, at the Narrator’s discretion, as your character moves
from one profession to another.
Characters use professional skills to improve their Wealth. You make
a professional skill check to improve your Wealth score every time
you attain a new level. The Difficulty is your current Wealth score. If
you succeed, your Wealth score increases by +1. For every 5 points the
check result exceeds the Difficulty, your Wealth score increases by an
additional +1. You can’t take 10 or 20 when making a professional skill
check to improve your Wealth score.
Your rank in your current professional skill also automatically adds
to the Wealth score increase you receive upon gaining a new level. See
the accompanying table for details. (This bonus is accounted for in a
character’s starting Wealth score of +5.)
Ranks / Wealth Score Increase
1–5 +1
6–10 +2
11–15 +3
16–20 +4
21–23 +5
Example: Lady Aris is a negotiator (and 3rd-level expert) with Wealth
+13 and Diplomacy +6 (her professional skill). When she reaches 4th
level, her Diplomacy increases to +7, and she makes a Diplomacy check
to see if her Wealth improves from all her careful negotiation. The
Difficulty is 13, her current Wealth score. On a result of 13 or more, her
Wealth increases to +16 (+1 for succeeding on the check, +2 for having 7
ranks in her professional skill). For every 5 points the check exceeds 13
(at 18, 23, and so forth), her Wealth increases an additional +1.
Wealth Awards
Adventuring may result in characters finding valuable items or receiving
financial rewards. In such cases, the benefit translates into a Wealth award
determined by the Narrator. Generally, Wealth awards are limited to no
more than a +4 increase to Wealth, and are usually less, around +1 or +2.
Equipping Your Hero
When buying your hero’s starting equipment, you may wish to follow
these basic guidelines to simplify matters. List all the equipment you
want your hero to have. Purchase all the items that won’t reduce your
hero’s Wealth score. Then purchase the remaining items, starting with
the most expensive (highest purchase Difficulty) to the least expensive.
This ensures your hero’s Wealth will go as far as possible.
Selling Things
To sell something, determine its sale value. Assuming the item is
undamaged and in working order, the sale value is equal to the item’s
purchase cost (as if bought new) minus 3.
Selling something can provide an increase to your Wealth score. The
increase is the same amount as the Wealth score loss you would experience
if you purchased an object with a cost equal to the sale value.
Regardless of your current Wealth score, your Wealth increases by 1
whenever you sell an object with a sale value of 15 or higher. If you sell
something with a sale value less than or equal to your current Wealth
score, and the sale value is 14 or lower, you gain nothing (the income
from the sale is negligible).
Selling objects illegally usually requires contacts in the black market
and reduces the sale value by an additional 3. This takes a number of
hours equal to the normal cost of the item.
Higher Level Characters and Wealth
When creating characters above 1st-level, the Narrator may wish to
simply assign the new character the base starting Wealth score with
a +1 bonus per additional level to reflect overall skills, success, and
accumulation of resources. So a higher-level character’s starting Wealth
would be 5 + Charisma + level (+4 per Wealthy feat). Once the character
enters play, this Wealth score increases or decreases normally.
Restricted Items
The Narrator may rule some items are simply not available to characters
or they must pay more (increasing the Wealth check Difficulty). This
may include certain kinds of weapons, vehicles, and anything else the
Narrator feels should be limited in the campaign.
Masterwork Items
Some items are especially well-made, custom-built, or otherwise
superior to normal equipment. These masterwork items grant a bonus
greater than a normal item, usually a +1 with an attack roll or +2 with
a check made with the item. Masterwork quality adds +5 to the item’s
cost. At the Narrator’s discretion, superior masterwork items may grant
higher bonuses, with a correspondingly greater cost.